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Posts in 2020

  • Protocol Change

    Sunday, January 26, 2020 in Blog

    Ported control protocol from WSS to UDP. No more message queues, latency almost nonexistent. It’s super snappy if I do say so myself! pic.twitter.com/m7na78w5W3 — πŸ…‘πŸ…”πŸ…œπŸ…¨ (@_mattata) January 26, 2020 Ported control protocol from WSS to UDP. No …

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  • Caster List Filtering

    Wednesday, January 22, 2020 in Blog

    The MultiPorpoise window no longer appears in the list of streams. Stream resolution and framerate now exportable into a config. pic.twitter.com/ya8MEOmX4f — πŸ…‘πŸ…”πŸ…œπŸ…¨ (@_mattata) January 23, 2020 The MUVR window no longer appears in the list of …

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  • OSRS VR Demo

    Monday, January 20, 2020 in Blog

    OSRS ported to VR pic.twitter.com/0ykhbnuc8i — πŸ…‘πŸ…”πŸ…œπŸ…¨ (@_mattata) January 20, 2020 OSRS ported to VR

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  • Nerf Arena Blast Demo

    Monday, January 20, 2020 in Blog

    Nerf Arena Blast ported to VR pic.twitter.com/HAEGva4Z33 — πŸ…‘πŸ…”πŸ…œπŸ…¨ (@_mattata) January 20, 2020 Nerf Arena Blast ported to VR

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  • OSRS VR

    Sunday, January 19, 2020 in Blog

    Desktop UI came along nicely today. Here’s a demo interacting with Old School Runescape. I need to update the mobile UI as well, but it’s a single button so it shouldn’t be hard (WebRTC/Motion events require user initiatied gesture to be triggered) …

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  • Logo

    Sunday, January 19, 2020 in Blog

    Starting to design UI so I need a placeholder logo pic.twitter.com/3P5ESguj58 — πŸ…‘πŸ…”πŸ…œπŸ…¨ (@_mattata) January 19, 2020 Starting to design UI so I need a placeholder logo

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  • MUVR Native Development

    Saturday, January 04, 2020 in Blog

    Cross platform, desktop driven, VR app that works on any mobile phone, and can interact with any mouse based free-look desktop application (Minecraft, TF2, Runescape, Blender, etc...) UI work and backed to handle application specific configs up next! …

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Posts in 2019

  • MUVR Native Cross Platform

    Sunday, December 22, 2019 in Blog

    Previous video was of the VR engine running on linux. Here it is running on windows! Cross platform FTW! pic.twitter.com/OTrKKMHWCB — πŸ…‘πŸ…”πŸ…œπŸ…¨ (@_mattata) December 22, 2019 Previous video was of the VR engine running on linux. Here it is running …

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  • First Person Shooter Demo

    Sunday, December 22, 2019 in Blog

    Ported an Unreal Tournament (NAB) game into VR today. Each game port gets easier! pic.twitter.com/51gNs8PFvY — πŸ…‘πŸ…”πŸ…œπŸ…¨ (@_mattata) December 22, 2019 Ported an Unreal Tournament (NAB) game into VR today. Each game port gets easier!

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  • MUVR Native Mouse Capture

    Tuesday, December 17, 2019 in Blog

    Old win32 FPS games worked by capturing the mouse, setting its position to (height/2, width/2), measuring delta of new position each frame, and resetting to center. Writing HID inout at freq faster than framerate breaks things... — πŸ…‘πŸ…”πŸ…œπŸ…¨ …

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