MUVR Native Mouse Capture
Old win32 FPS games worked by capturing the mouse, setting its position to (height/2, width/2), measuring delta of new position each frame, and resetting to center.
— 🅡🅔🅜🅨 (@_mattata) December 18, 2019
Writing HID inout at freq faster than framerate breaks things...
Old win32 FPS games worked by capturing the mouse, setting its position to (height/2, width/2), measuring delta of new position each frame, and resetting to center. Writing HID inout at freq faster than framerate breaks things…