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Posts in 2020

  • Native Caster Alpha Release (v0.0.1)

    Monday, September 07, 2020 in Releases

    Today I release the Alpha (0.0.1) version of the MUVR Native Caster Downloads Windows (x64) MUVR Native Caster 0.0.1.zip MUVR Native Caster Setup 0.0.1.exe Linux (x64) MUVR Native Caster-0.0.1.AppImage MUVR_0.0.1_amd64.snap MacOS (x64) MUVR …

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  • Web Alpha Release

    Sunday, June 21, 2020 in Releases

    Today, I’ve launched the Web Alpha Release. This proof of conecpt showcases how far I’ve managed to bring MUVR. The demo is vailable HERE. Alpha Showcases: Screen/Window/Game Capture Gamepad API Passthrough Headphone passthrough events 3 …

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  • MUVR Beta Announcement

    Sunday, May 10, 2020 in Blog

    The MultiPorpoise VR project will be going into a public beta with limited features soon! I just finished setting up server infrastructure. — 🅡🅔🅜🅨 (@_mattata) May 10, 2020 The MUVR VR project will be going into a public beta with limited …

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  • WebGL Lens Distortion Performance

    Saturday, May 09, 2020 in Blog

    Fixed the quality issue, but GPU/CPU consumption is far too high for this 8 year old laptop. I want people to be able to run this alongside games that also consume GPU/CPU. Unacceptable for a default feature. I’ll keep this branch as an optional …

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  • WebGL Lens Distortion Development

    Saturday, May 09, 2020 in Blog

    Woot! Got the webGL lens distortion stream into the VE headset. Pixelated as all hell because I downscaled resolution and then warped. Need to reverse that order. pic.twitter.com/Vuy8mRDnQA — 🅡🅔🅜🅨 (@_mattata) May 9, 2020 Woot! Got the webGL …

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  • WebGL Lens Distortion

    Saturday, May 09, 2020 in Blog

    Realtime lens distortion is working. No observable FPS degradation when using webGL, but I may move it to a webworker to prevent waits. Lets get this webGL distortion into the VR headset this morning! pic.twitter.com/ofVpl08FlM — 🅡🅔🅜🅨 …

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  • Lens Distortion

    Friday, May 08, 2020 in Blog

    Taking the next big jump in my VR project and writing a realtime adjustable lens warp effect that will be cast to the headset. pic.twitter.com/EjK6UbHYf9 — 🅡🅔🅜🅨 (@_mattata) May 8, 2020 Taking the next big jump in my VR project and writing a …

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  • MUVR Beta Preparation

    Thursday, April 23, 2020 in Blog

    After a few months of distracting myself with *literally* any other coding project, I'm back on the VR grind. Getting prepped to release the simplest (and most tested) feature that runs entirely in your browser. pic.twitter.com/6BcCgMEMHw — …

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  • COVID-19 VR Freedom

    Sunday, March 22, 2020 in Blog

    I’m enjoying my quarantine just fine flying over snowy mountains in VR :) pic.twitter.com/ZbQ6z0L8In — 🅡🅔🅜🅨 (@_mattata) March 22, 2020 I’m enjoying my quarantine just fine flying over snowy mountains in VR ) https://t.co/ZbQ6z0L8In

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  • MUVR Product Demo

    Saturday, March 07, 2020 in Blog

    GameCube/Wii in VR ✅ Latency optimiaztions ✅ 60fps native resolution ✅ No hardcoded values ✅ Still cross platform ✅ Xporpoise project is finally nearing release ready! I can almost taste it! pic.twitter.com/twTgmar0C2 — 🅡🅔🅜🅨 (@_mattata) March …

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