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Posts in 2019

  • WSDEV Gryorscope Demo

    Monday, November 18, 2019 in Blog

    WebVR controlled Gamecube emulator playing SSX3. Very happy with how snappy I got the controls to be. Next step is projecting the emulator display back into the WebVR view. pic.twitter.com/Ne1QXDaa3Y — 🅡🅔🅜🅨 (@_mattata) November 18, 2019 WebVR …

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  • WSDEV Gyroscope Input

    Sunday, November 10, 2019 in Blog

    Attaching rotation events to hardware input (mouse) didn’t take very long. Now the trick is to attach it to the *right* hardware inout ;) pic.twitter.com/NDCS5bIs7N — 🅡🅔🅜🅨 (@_mattata) November 10, 2019 Attaching rotation events to hardware …

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  • Math Is Hard

    Sunday, November 10, 2019 in Blog

    Well that wasn’t too hard. But I think I’ve got some math wrong for calculations. pic.twitter.com/Jverbim9lt — 🅡🅔🅜🅨 (@_mattata) November 10, 2019 Well that wasn’t too hard. But I think I’ve got some math wrong for calculations.

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  • Cross Platform Testing

    Thursday, November 07, 2019 in Blog

    The Jetson Nano (arm64) can pull 40-60fps on dolphin-emu. Good enough for mobile emulation! pic.twitter.com/wjSwhuE2pk — 🅡🅔🅜🅨 (@_mattata) November 8, 2019 The Jetson Nano (arm64) can pull 40-60fps on dolphin-emu. Good enough for mobile …

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  • MUVR Native Freelook

    Tuesday, November 05, 2019 in Blog

    Apparently the gamecube games have a single camera in all games. So I took a night off of the project to emulate free camera controls in dolphin emu. I should be able to tie these into my websocket sever to make any gamecube game a VR game? …

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  • Oculus

    Monday, November 04, 2019 in Blog

    My got to confirm today that the VR app I’ve been writing to run on an old iphone 6 using websockets is fully compatible with the Oculus with no modifications necessary! pic.twitter.com/SzvJpoAkdb — 🅡🅔🅜🅨 (@_mattata) November 5, 2019 My got to …

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  • WSDEV Input

    Saturday, November 02, 2019 in Blog

    Decide to start building the bridge from the other end and map up controller input to an unreal tournament game running in WINE and it took less than 5min. Man I love linux pic.twitter.com/h44C4pm5sb — 🅡🅔🅜🅨 (@_mattata) November 2, 2019 Decide …

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  • WSDEV Protocol Cross Platform Testing

    Friday, November 01, 2019 in Blog

    Realtime gameshell controls over websocket to server, redistributed as websocket/server sent event/XHR fallback (in that order) to a mobile phone running an aframe VR minecraft demo! Sorry for clumsy video, camera was strapped to my face and I …

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  • WSDEV Protocol Testing

    Wednesday, October 30, 2019 in Blog

    Gameshell controls over websocket to aframe AR. Computer browser is pure websocket, iphone is running on a fallback polling XHR so noticably slower but still works. Cross platform FTW. Tomorrow night is fine tuning of controls. …

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  • WSDDEV Gameshell

    Monday, October 28, 2019 in Blog

    Controller events over wifi (websockets). Now to capture events in the VR headset for WASD controls! pic.twitter.com/3GcQ5ylKHT — 🅡🅔🅜🅨 (@_mattata) October 29, 2019 Controller events over wifi (websockets). Now to capture events in the VR …

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