RSS

Posts in 2020

  • MUVR Native Video Optimization

    Tuesday, March 03, 2020 in Blog

    Xporpoise controls now dynamically adjust to resolution of active window and headphone play/pause button to click. Took writing a native modules, but is still cross platform and cross architecture. pic.twitter.com/QbGWeSnOsr — πŸ…‘πŸ…”πŸ…œπŸ…¨ (@_mattata) …

    Read more

  • MUVR Native Window Dimensions

    Sunday, March 01, 2020 in Blog

    Handling for dynamic window resizing incoming. pic.twitter.com/H7x5rNAEq0 — πŸ…‘πŸ…”πŸ…œπŸ…¨ (@_mattata) March 1, 2020 Handling for dynamic window resizing incoming.

    Read more

  • MUVR Tweet Demo

    Monday, February 17, 2020 in Blog

    Hi from vr — πŸ…‘πŸ…”πŸ…œπŸ…¨ (@_mattata) February 17, 2020 Hi from vr

    Read more

  • MUVR Native Boopclick Demo

    Monday, February 17, 2020 in Blog

    Multiporpoise - Desktop Applications in VR on any mobile device with inline headphone play/pause button to click. https://t.co/tB1Y552YsS pic.twitter.com/OSLTPAyRPR — πŸ…‘πŸ…”πŸ…œπŸ…¨ (@_mattata) February 17, 2020 MUVR - Desktop Applications in VR on any …

    Read more

  • Headphone Input Development

    Sunday, February 16, 2020 in Blog

    Inline button bubbles outside of audio element and pauses the frigging video streams &$@&$##!!! pic.twitter.com/DwXZAoiDsY — πŸ…‘πŸ…”πŸ…œπŸ…¨ (@_mattata) February 16, 2020 Inline button bubbles outside of audio element and pauses the frigging …

    Read more

  • Headphone Input

    Sunday, February 16, 2020 in Blog

    Inline play/pause button is now a mouse clicker for VR project. No special API’s for this one, just had to find the right solution. I DID IT! BEER TIME! pic.twitter.com/HeCrVVUNEz — πŸ…‘πŸ…”πŸ…œπŸ…¨ (@_mattata) February 17, 2020 Inline play/pause button …

    Read more

  • Camera Input Development

    Saturday, February 15, 2020 in Blog

    Spent multiple days working on camera based boopclick, hit a wall, realize almost no headsets even have a slot for the camera to see anything. They DO have slots for headphone jacks which I can trigger on inline play/pause buttons. Been thinking …

    Read more

  • Boopclick Development

    Friday, February 14, 2020 in Blog

    Automatic camera white balance is making this more difficult than it needs to be pic.twitter.com/gAbT2ZkFFD — πŸ…‘πŸ…”πŸ…œπŸ…¨ (@_mattata) February 14, 2020 Automatic camera white balance is making this more difficult than it needs to be

    Read more

  • MUVR Video Resolutions

    Thursday, February 13, 2020 in Blog

    Guess I'm typing all of these out pic.twitter.com/llr1JhRiUl — πŸ…‘πŸ…”πŸ…œπŸ…¨ (@_mattata) February 13, 2020 Guess I’m typing all of these out

    Read more

  • WebRTC FPShooter Demo

    Wednesday, February 12, 2020 in Blog

    This video is a screen capture from my iPhone while I’m wearing the headset and playing with mouse+keyboard. This is what I see! Hopefully twit video compression doesn’t embarrass me, but this is where the project is at and I’m SUPER happy with it. …

    Read more